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June 29 2011

DarkCryo talk about their plans for the Firefly MMO. Will they be able to be able to get it off the ground?

[Meh. Removed by me.]

[ edited by The One True b!X on 2011-06-30 08:00 ]
...what? (to the article, not bix).

[ edited by gossi on 2011-06-30 08:21 ]
Good: there seems to be some thought gone into the concept.

Good luck with that: the expectation that they should get the rights just because.
Wasn't someone else already doing this, like a million years ago?
Yes, it didn't pan out. It also turns out there was another project going on at the same time that no one know about until very recently. That didn't pan out either.
An MMO is some sort of internet game thingie?
Massively Multiplayer Online [Role Playing Game].

Good luck with that: the expectation that they should get the rights just because.

To be honest they seem to think they won't get the rights at all, nevermind just because - the guy seems to be after an answer one way or the other, for 20th to either tell them to stop or talk to them about acquiring the rights.

Doubt they'll get permission but good luck to them, sounds like they've thought the game through at least though it smells slightly vapourous too at the moment, ideas (even good ones) -> code -> a stable massively multi-player world with balanced game dynamics ain't no small thang.
I appreciate that they've thought this out so much, and I wish the best of luck to them.

One thing I'm still confused on, though, is what happened to Multiverse? In the last post on this matter, we were told that they had only optioned the rights but hadn't been able to actually get the rights. Now it sounds like they just didn't make the game.
BioWare, where you at?
Giles, Multiverse basically went bankrupt, pretty much.
Ah. That's unfortunate. But it explains why all news of the game completely stopped.
I absolutely can not comprehend the balls it must take to start on a for profit venture with absolutely no rights to the IP. I don't even know what to call that kind of behavior.
When we were working on our Firefly/Serenity MMO, we didn't say anything about it. Aside from the general idea that "well done is better than well said," one of the main reasons was kept this quiet while others were trumpeting their intentions was that we felt it was wrong to dangle something like this in front of the ever-hopeful Browncoats. So much can go wrong in game development, especially when it's a complex product using a licensed IP. We didn't want to announce it before we knew we had the license and were well on our way to releasing the game. So, until recently, we kept completely mum about this.

Talking about a potential game when you have no budget, no developers, no tech, no design, no license, no contact with the license holders, and no experience in making one of the most complex kinds of products out there is naive -- at best. Like I said earlier, talking openly about your grand plans feels great, because you get to live for a little while in the dream world where your game is working and everyone loves it.

Unfortunately, games are not made by dreaming, which is what these guys are doing. I don't like to sound harsh, but what they have is grand plans with no basis -- what they're doing isn't design or project planning. 200 "developers" around the world without a common vision, technology base, or even language? Wow. I wish this was a real effort with any chance at all of success, but I can tell you how this one ends already.
Yeah, does feel a bit vapourous. That said, many big, complex open source projects seem to do just fine with developers scattered around the world so that's not a problem in and of itself (though clearly all speaking English/A N Other language to some extent helps, as does knowing what you're all aiming for). Also "developer" could hide a multitude of sins - for instance the numbers contributing to the core code could be fairly low and the "200 developers" could be mainly people doing textures, models, docs etc.

As I say, it seems to me like they're going public now to try to elicit a response one way or the other from 20th Century Fox. Which makes sense if they're starting to gear up towards some actual development and want to know if they're going to be chopped off at the knees before they get into it (hint: yep ;).

ETF: "200 hundred" cos that's too too many hundreds.

[ edited by Saje on 2011-07-01 07:13 ]
It's not fair use. It's just not. It doesn't bend that way. They could have a platform just as sophisticated as "Rift" or "Star Wars: The Old Republic" ready to ship, and they still would be violating copyright.

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