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October 22 2013

Firefly: The Game - commercial! GaleForce nine's Firefly board game gets shown off in this fancy official advert video.

I got this game about a month ago and have played it four times already. If you love Firefly and a good board game every now and then, do yourself a favor and pick up a copy.
One comment I saw elsewhere said it was boring.
Nope. Not boring. What's cool is the 1 player mission. Also, the expansion pack called Breakin' Atmo' is due out either late November or early December (hopefully).
It's a fun game, but unlike something like Settlers of Catan, it's a very thematic game featuring relatively little player interaction. It's a board game that does a great job of capturing the feel of the 'Verse, and if you allow yourself to escape into that theme, you'll have lots of fun. If you're more of a tactical player looking to crunch numbers and outwit your opponents, there are better choices. We've found Firefly to be mostly four-five players, each racing to complete a solo game on a collective, interactive game board.
I agree with mbeauparland.

My biggest issue with it is that if you do the starting card that they "recommend" in the instructions that come with the game itself ("King of all Londinium", rather than the "First time in the Captain's chair" one that's available on the website to print out), the idea that it's a 2 hour game for beginning players is laughable: our first game took more like 7 hours and ended at 5:30am. Oops.

On the other hand, the starting card on the website is much more playable in a limited amount of time, but it means that an awful lot of the strategy of the game is more or less moot - there's little point hiring crew or upgrading your ship or preparing for any of the "misbehave" scenarios if all you need to do is complete three or four legal missions to get enough cash to win the game.

So I'd say if you want to get the most out of the game itself you have to be prepared to play one of the more complex missions, which means being prepared for long (long!) games!
Look to the right at recommended videos for "I am a Leaf on the Wind" Firefly Demo. Two brits play the game for about 45 minutes so you will get a good idea if this is the type of game you enjoy.

Board games are a lot more involved today than they were in my younger days (excepting D&D of course).
I got the game at GenCon, played a demo game in the GF9 area during the Con, and have played it several times since. It's a solid pick-up-and-deliver game with a Firefly twist. But that type of game tends to the low end of the player interaction spectrum, so it's not for everyone. Still, it's a solid game (all the more so now that they've released an FAQ that addresses some of the glaring rulebook problems).
Vague, Did you finish anywhere close to the 1 or 2 hours that the game suggested you would.
i am still waiting for this to arrive in my local fordidden planet.
lotta: No, we never have. We did finish a 5-player game (with the expansion ship from Game Trade Mag) in which all of us had played at least once before in about 2 1/2 hours and the playtime has certainly come down as we've learned the game more. But we've yet to have a game come in under 2 hours.

The market for board games is pretty heavily skewed right now to games that take 2 hours or less. GF9's extreme optimism in its playtime projection is meant to fit the game to this trend, I suspect.

It is possible for this one to pull that off with a table of experienced players, I suppose (everyone would have to be very efficient--everyone consistently following the suggestion to look at the discards and decide what they're going to do before their turn really does add up to a lot of saved time), but new players should expect it to take 4+ hours.

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