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"Actually, if anyone asks, don't say I got beat up by a one-armed girl."
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January 12 2006

Jamie Chambers on Serenity RPG Canon. An amusing article discussing the official Serenity RPG, and where they got their 'official' information. (And something about cheese...)

"I get asked one question more than just about every other (except regarding my forbidden love for aerosol cheese), both in "official" interviews and casual e-mails. These good folks want to know things like, "Is your material 'official?'" "Was Joss Whedon involved in the creation of your setting and character information?" "Do you prefer American or Sharp Cheddar?" Excellent questions, all--so let's try to clear a few things up."

Understand that in other campaigns, or in future "official" Serenity tales, your version of the 'Verse may not exactly match up. And that's okay. Really.

I like that. It's a lovely turn of phrase.
I understand that. But I have a hard time agreeing with it. It bothers me when I see information that is later contradicted. I want to know that what is presented as fact, *is* fact.(Even in an imaginary world).
Maybe that is an impossible dream though. A writer writes a Firefly episode. What s/he meant is perhaps not how the director interprets it, or how the actor plays it.
But for those of us paying attention, there is only one answer to what is in Inara's syringe.
Lioness: I deliberately used that example because it has been the subject of endless speculation, and Tim Minear recently gave us a juicy tidbit of information--even after many had decided it was a suicide kit or something else.

I understand, as a fan, the desire for defined fact within the 'Verse. But with very little information to go on, we had to extrapolate and just plain make stuff up within the framework that was set up for us. It would be great if future Serenity stories worked within the bounds of what we wrote in our game -- but I certainly don't have the brass required to demand that the creator of the 'Verse be confined to my vision of it. In some shared worlds there is a real collaboration, but in our case we created a secondary product, and I gladly concede Joss's right as a creator to do with his world as he pleases.

Our only other choice was to present even less about the nature and history of the 'Verse in our book, and already many fans feel like we didn't include enough information.

Thanks for responding!

** Jamie

[ edited by Jamie on 2006-01-13 14:17 ]
Yes, which is why I used that example.
I know that many fans are very excited about the amount of information in the RPG. It just doesn't work for me, that's all.

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